November 19, 2019 - Patch 11/20 - HoT Section Updates for Miragul - Producer's Letter: Torment of Velious - Gnome Memorial Mountain - The Burning Lands Guides! - EQResource Software! - GamParse 1.6.1.x Update Thread - EQResource Discord Server - EQ Resource in-game channel




November 27, 2019 - Torment of Velious release date

We know you have all been eagerly awaiting the announcement of the launch date for Torment of Velious, and to be honest so have we! We're thrilled to announce that Torment of Velious will be launching on December 18, 2019!

You'll end up seeing the key art in quite a few different places, including that awesome home painting. But check it out below in all it's glory!




Want to check out beta before launch?
Pre-order today!

and don't forget, this weekend is a holiday in the US, which means bonuses and sales for you, there is more information in the link below!

Here!

One More thing! A quick note regarding pre-orders and expansion purchases. There will be a 72 hour hold on tradeable items in the Friends & Family edition within the period before launch - through the sale of the F&F edition.

What does this mean for you? If you want to make sure the items are tradeable on launch day be sure to buy the edition at least 72 hours before launch day!

We hope your adventures in Norrath continue onward and your preparations to save Velious are going well!



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November 26, 2019 - Bonuses Weekend

Hail and well met!

It's that time of year Norrathians, for those adventurers that hail from that land known as the United States of America they will be celebrating a holiday known as Thanksgiving.

For those of us in Norrath that means bonuses,

Bonuses:
+50% bonus experience
+50% bonus rares
+50% bonus faction



and a sale!

20% membership marketplace discount! (please note, sale applies to members only, this replaces the normal 10% membership discount it does not stack. It also doesn’t apply to items that are purchase for cash, only currency.)

We will be celebrating on Norrath from November 27, 2019 at 12 PM PST (noon) until December 2, 2019 at 12 PM PST (noon)



Check this out and more in our EQ Calendar (Be sure to set it to your time zone [in settings on the Calendar] for your times!).



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November 23, 2019 - EQ Server Up/Down Discord Alerts

Today we added a new feature to our Discord channel.  Our bot now allows users to self assign themselves one or more Roles that correspond with the servers they play on, or wish to receive alerts for.  So for example, if you'd like to be informed when the Bristlebane server goes offline, or comes back online, you would self assign yourself the "Bristlebane" role, and when the bot detects Bristlebane has went down or came up, it will send an @Bristlebane message to the #server-status-changes channel, which will trigger a Discord alert for you.

This is handy on patch days when you want to be alerted when your server comes online so you can start playing!  It's also nice to know if your server crashes while you are away.

To use this feature, first you will need to be a user in our Discord server.  If you don't have Discord, you can download it at https://discord.com
Setup is pretty easy and self explanatory.  Once you have an account, Discord installed, and are online, you can click the following link which will invite you to the EQResource Discord Server:  https://discord.gg/AwbHXak

Now that you are a member of the EQResource Discord Server, you can navigate to the #server-role-requests channel.  Here you will see a couple numbered lists with corresponding server names.  Find the number corresponding to the server you wish to receive alerts for, then click the small version of the number at the bottom of the list (these are called reactions).  If everything was successful (and our bot hasn't crashed) the bot will spam a message acknowledging your newly assigned role.  If you wish to remove a role, simply click the corresponding reaction again, and the bot will remove your role.

If you have any issues feel free to discuss them in the #general-chat channel!










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November 19, 2019 - Patch weds 11/20

All EverQuest Live Servers will be brought offline on Wednesday, November 20, 2019 at 6:00 AM PT* for an update. Downtime is expected to last approximately 5 hours.



Check this out and more in our EQ Calendar (Be sure to set it to your time zone [in settings on the Calendar] for your times!).


Achievement Changes: https://achievements.eqresource.com/achievementshistory.php?mdy=11202019
DBStr Changes: https://spells.eqresource.com/dbstrhistory.php?mdy=11202019
EQStr Changes: https://spells.eqresource.com/eqstrhistory.php?mdy=11202019
Faction Changes:
Spell Changes: https://spells.eqresource.com/history.php?mdy=11202019


Update Notes:
November 20, 2019
_____________________
*** Spells ***
- Corrected an issue where bards couldn't interrupt spells if those spells were not originally bard songs.
- Beastlord - Fixed the description for Beramos' Maelstrom.
- Beastlord - Corrected the description for Akalit's Feralgia.
- Beastlord and Magician - Fixed a bug where Promised Alleviation was healing you rather than your pet.


*** AA ***
- All - Increased the number of bandolier slots granted by each rank of Battle Ready from 1 to 2.

- All - The First, Second, and Third Spire abilities for each class have been consolidated into a single Spire:
- - Spire abilities that buff the caster's group have been renamed 'Apex of _' while the self-targeted buffs retain the name 'Spire of _'.
- - Adjusted the buff stacking of all spires to reduce conflicts.
- - Berserker - Changed the name of the spire from 'Savagery' to 'of the Juggernaut'.
- - Cleric - Changed the name of the spire from 'Divinity' to 'of the Vicar'.
- - Enchanter - Increased the maximum level that Bewilderment of Lights, the effect triggered by the doppelgangers summoned by Spire of Enchantment, can mesmerize to 105 up from 88 for ranks 1-24 and to 118 up from 108 for ranks 25+.
- - Monk - Removed the triggered Rising/Waning buffs and included the benefits of the Rising Focus as part of the combined spire buff and increased the melee mitigation percentage of Sensei's Guard.
- - Necromancer - Tripled the base damage of the pet proc and changed the effect from damage over time to a direct damage lifetap.
- - Paladin - Changed the name of the spire from 'Holiness' to 'Chivalry'.
- - Wizard - Rank 27 of Spire of Arcanum will now reduce the mana cost of spells up to level 115 (up from level 110).

- All - Ranks 1-3 of Mental Fortitude have been renamed Adamant Will for all classes. The functionality of the ability is unchanged.
- - The following classes have their Ranks 1-3 of Adamant Will refunded: bard, monk, paladin, shadowknight, and warrior.
- - Bard - Consolidated Belltone Mind, Fluid March, and The Show Must Go On into a bard specific version of Adamant Will.
- - Monk - Renamed Agile Feet to a monk specific version of Adamant Will.
- - Paladin - Renamed Defender's Defiance to a paladin specific version of Adamant Will.
- - Shadowknight - Renamed Dreadlord's Defiance to a shadowknight specific version of Adamant Will.
- - Warrior - Renamed Myrmidon's Defiance to a warrior specific version of Adamant Will.

- Multiple - AA abilities that extend the duration of damage over time spells have been changed to instead increase the base damage of these spells by the equivalent duration's worth of damage:
- - Druid - Renamed Extended Maladies to Enhanced Maladies and changed ranks 1-2 to increase base damage.
- - Enchanter - Renamed Lingering Torment to Enhanced Torment and changed ranks 1-2 to increase base damage.
- - Necromancer - Renamed Lingering Death to Enhanced Decay and changed ranks 1-3 to function like ranks 4-7.
- - Shadowknight - Renamed Lingering Death to Enhanced Decay and changed ranks 1-4 to increase base damage.
- - Shaman - Renamed Extended Pestilence to Enhanced Pestilence and changed ranks 1-4 to increase base damage.

- Berserker, Monk, Rogue, Warrior - Adjusted the buff stacking on Killing Spree to better coexist with Group Guardian of the Forest.
- Berserker, Monk, Ranger - Increased the duration of all ranks of Silent Strikes from 30 seconds to 1 minute.
- Enchanter, Magician, Wizard - Changed all ranks of Arcane Whisper to reduce your target's hatred for you when the ability is activated rather than splitting the effect over 24 seconds.
- Enchanter, Magician, Wizard - Consolidated Dimensional Shield and Dimensional Instability into a single ability line named Dimensional Shield that grants melee guard in one buff and a defensive jolt and hate reduction modifier in a second buff. The random teleportation component of this ability has been changed to a backwards directional teleport that will trigger up to 6 times when you are struck in combat.

- Monk, Paladin - Increased the duration of Purified Protection I, the buff triggered from Blessing of Purification, Purification, and Purify Body, from 30 seconds to 1 minute.
- Necromancer, Shadowknight - Increased the healing values for all ranks of Harmshield and added an additional rank at level 110.

- Bard - Increased the melee damage and critical melee damage modifiers for all ranks of Fierce Eye.
- Bard - Changed Tune Stuck In Your Head from an activated ability to a passive ability and rescaled the existing ranks between levels 71-106.
- Bard - Removed the self damaging component from all ranks of Hymn of the Last Stand and added an effect to improve the caster's armor class soft cap.
- Bard - Removed all ranks of Focus: Denon's Dirge of Disruption and moved the effects of this ability line to the equivalent ranks of Focus: Brusco's Burning Call.

- Beastlord - Changed all ranks of Pact of the Wurine to be no-dispel and to persist through death.
- Beastlord - Adjusted the buff stacking on Frenzy of Spirit to better coexist with Group Guardian of the Forest.

- Berserker - Changed all ranks of Agony of Absolution to instantly consume 10% of the caster's maximum health and cure detrimental effects rather than requiring the caster to avoid cure spells for 18 seconds before triggering.
- Berserker - Increased the additional 2 handed hit chance on rank 3 of Desperation from 1% to 5%.
- Berserker - Focus: Axe of Numicia has been renamed Focus: Axe of the Aeons and now improves the base damage of both the Axe of Numicia and Axe of the Aeons combat ability lines.
- Berserker - Changed Juggernaut Surge to scale the minimum per hit damage based on the delay of your attack and adjusted the value for all ranks.
- Berserker - Consolidated Throwing Mastery, Juggernaut's Mastery of Throwing, and Juggernaut's Weapon Mastery into a single ability line named Weapon Mastery of the Juggernaut.
- Berserker - Adjusted the mechanics of Untamed Rage to simplify its functionality and ensure the effects of the buff last for its full intended duration:
- - Rather than ranks 1-3 reducing armor class and ranks 4+ consuming health, all ranks now uniformly consume 1% of your maximum health every 6 seconds.
- - Rather than ranks 5+ applying an initial buff that is overwritten in stages (Azia, Beza, Caza, Dena, Ena) the initial buff placed on you will last the full duration of the intervening stages (30 seconds to 2 minutes, depending on rank) before triggering the 30 second self-refreshing stage of the buff.
- - The benefits granted by the initial stage of the buff and the self-refreshing component are now approximately equal to the power of what was previously the highest stage of the buff.
- Berserker - Adjusted the mechanics of Reckless Abandon to simplify its functionality and offer a more consistent experience:
- - Changed all ranks to provide a consistent melee accuracy and damage bonus for 1 minute as a single buff rather than a scaling bonus over multiple buffs.
- - Removed the required cure/penalty component of the ability and changed all ranks to consume 10% of your maximum health when activated and 2% of your maximum health every 6 seconds for its duration.
- - Adjusted the stacking on the ability to better coexist with other disciplines that increase melee damage.
- Berserker - Revamped Juggernaut's Resolve. Now, rather than reducing incoming melee damage by 10-20% and reducing the caster's outgoing melee damage by 20%, this ability will consume 5% of the caster's maximum endurance and reduce all incoming damage by 10-20% while consuming 5% of the damage absorbed as endurance.
- - Ex: If attacked for 1000 damage, rank 2 will reduce the incoming damage by 200 points and consume 10 endurance.

- Cleric - Bestow Divine Aura Azia has been changed to a self-targeted ability named Divine Aura with dramatically increased healing values for all ranks. Additional ranks have been added to scale from level 59 to 110.
- Cleric - Bestow Divine Aura Beza has been renamed Bestow Divine Aura and has had its reuse time reduced to match the recast time of the now self-only AA ability Divine Aura. Increased the healing values for all ranks and added additional ranks to scale from level 59 to 110.
- Cleric - Infusion of Holy Light, the bonus damage component of Turn Undead, now has a 100% chance to deal critical damage.
- Cleric - Yaulp (Lesser) has been renamed Yaulp and has been changed to cast the highest rank of the equivalent level Yaulp spell that you have scribed. Additional ranks have been added and existing ranks have been rescaled between levels 76 and 106.
- Cleric - Removed the cast time from rank 1 of Sanctuary and dramatically increased the healing offered by all ranks to better allow this ability to fill its role as a survival tool.
- Cleric - Removed the cast time from all ranks of Blessing of Sanctuary, increased the range of this ability from 100 to 200 feet, and dramatically increased the healing offered by all ranks.
- Cleric - Increased the duration of Channeling the Divine from 12 seconds to 5 minutes and modified the ability to focus up to 10 twinheals.
- - The healing components of your Awecrash, Sound of Fury, and Celestial Contravention lines of spells are included at the cost of increasing the base spell's cost by 50%.
- Cleric - Consolidated Vehement Recompense to be ranks of Recourse of Life:
- - Improved the healing and rune offered by all ranks of Recourse of Life and changed all ranks to trigger off of either direct damage or stun spells within a 10 level range of the equivalent rank's expansion level cap.
- - The protection offered by this ability now guards against both spell and melee damage.

- Druid - Reduced the initial reuse time and hastening of Nature's Fury so that the ability now starts with a 30 minute reuse timer (down from 45 minutes) and scales to a 20 minute reuse timer (down from 21 minutes).
- Druid - Adjusted the buff stacking on Wrath of the Wild to better coexist with other buffs that grant defensive procs.
- Druid - Blessing of Tunare now has a 100% chance to critically heal its targets.
- Druid - Consolidated Spirit of the White Wolf and Spirit of the Black Wolf into a single ability named Spirit of the Great Wolf that combines the benefits of each form.
- Druid - Consolidated Group Spirit of the White Wolf and Group Spirit of the Black Wolf into a single ability named Group Spirit of the Great Wolf that combines the benefits of each form.
- Druid - Reduced the reuse time of Season's Wrath from 5 minutes to 1 minute and extended the duration of this ability from 24-30 seconds to 1 minute for all ranks. Adjusted the expansion and level that each rank is obtained in to more closely match the ranger ability line Elemental Arrow.
- Druid - Removed all ranks of Peaceful Spirit of the Wood and Peaceful Convergence of Spirits. The standard (non-peaceful) versions of these abilities have been changed to trigger an additional blockable damage shield buff named Spiritwood Spikes.
- Druid - Added additional ranks to Dire Charm that allow animals to be charmed without the chance to break for up to 6 minutes.
- Druid - Made the following changes to Storm Strike and Fire Storm:
- - Storm Strike has been renamed Nature's Bolt and has had its damage changed to be consistent regardless of the target's health.
- - Fire Storm has been renamed Nature's Fire and has had additional ranks added to match behavior of Nature's Bolt.
- - An additional ability line has been added named Nature's Frost that mirrors the other two ability lines.
- - Each of the three abilities now has a unique reuse timer as well as a mana cost.

- Enchanter - Refunded all ranks of Soothing Words as the ability was found to be unnecessary.

- Magician - Consolidated Heart of Ice and Heart of Stone into a single ability named Heart of Froststone and increased the total damage this ability can absorb for all ranks.
- Magician - Consolidated Heart of Flames and Heart of Vapor into a single ability named Heart of Skyfire.
- Magician - Consolidated Elemental Form: Air, Earth, Fire, and Water into a single ability line that combines the benefits of each form.
- - Note: There is currently a bug that will be fixed in the December update that prevents Elemental Flames and Elemental Earth from triggering as expected from the combined ability.
- Magician - Increased the initial healing for all ranks of Second Wind Ward and adjusted the buff to better coexist with Companion's Aegis.
- Magician - Focus: Fickle Conflagration has been renamed Focus: Capricious Fire and now includes the Chaotic Fire line of spells.
- Magician - All ranks of Elemental Conversion have been changed to return 33% of the damage dealt to your summoned pet as mana rather than returning mana as a separate spell effect. The health/mana values for each rank are unchanged.

- Monk - Increased the value of ranks 4+ of Combat Fury.
- Monk - Added a small critical melee chance modifier to all ranks of Ton Po's Stance.
- Monk - Removed all ranks of Improved Step Pattern and moved the effects of this group to the equivalent ranks of Improved Synergy.
- Monk - Consolidated Disciple of the Tonfa and Disciple of the Katori into a single ability line named Weapon Mastery of the Katori.

- Necromancer - Added ranks to Dire Charm that allow undead creatures to be charmed without the chance to break for up to 6 minutes.
- Necromancer - Removed all ranks of Focus: Vollmondnacht Orb and moved the effects of this group to the equivalent ranks of Focus: Impose for Blood.
- Necromancer - Changed Gift of the Grave to be a toggled passive ability so that its incoming direct damage absorption will persist as a permanent buff if the ability is enabled. The zombie illusion component of this ability has been removed and will instead apply to the caster when activating any rank of the AA ability Dead Man Floating.



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November 4, 2019 - The Eve of Miragul Launch

As most of you know, House of Thule was the very first expansion EQResource offered guides for.  When we began we knew very little about web development - we just wanted to have a way to help the EverQuest players enjoy this great game as much as we did!  We never thought the community would show so much love and support to our little project (and we are forever grateful for that).  As you can imagine, the HoT expansion holds a special place in our hearts.

That's why the announcement of the Miragul server was a huge excitement to us!  Over the years we've added many new features and new formats to EQR that were never back-ported to our HoT section.  As such, our HoT section was...a mess.  We've been working hard over the past few weeks to bring our House of Thule section up to date with our newest features!  In addition to re-formated pages that are easier to understand and more informative, you'll find brand new pages that did not exist in the HoT section before, such as the Group Vendor page, Raid Gear, Raid Armor, Raid Loot Tables, Creating Armor, and more!

We hope to see many of you tomorrow, both on the Miragul server and here on EQResource!



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October 21, 2019 - A first look at ToV Beta!

Beta has been open by invite only for a few days now, and we've been busy exploring and begining the early stages of piecing together our Torment of Velious guides!  We've had people asking us what the ToV Beta is like, so we decided to put together a little preview of what we've discovered thus far!  Please note: It is currently very early Beta, so anything we show in this guide is subject to change at any time!

The Zones:

In ToV Beta there is currently 7 new zones.  They are all re-imagined versions of previous Velious zones, with updated graphics and some really cool new ice!  There are new NPC models as well.

The zones that are currently accessible on Beta are:
The Eastern Wastes
The Tower of Frozen Shadow
Ry'Gorr Mines
Crystal Caverns
The Great Divide
Velketor's Labyrinth
Kael Drakkel

Here are some screen shots we gathered while lightly exploring.  You can click on any of them to see a full sized version!




The Armor and Gear

ToV gear itemization is very similar to TBL, in that there are 3 tiers of Group gear and 2 tiers of Raid gear.  Like TBL, the final tier of each Group and Raid is "tradeskill" gear, requiring a dropped piece and a tradeskill piece to combine for the final item.  The difference this time, however, is that each player is limited to only 3 items from the Raid tradeskill tier.  Each player is allowed their choice of 1 Armor (visible) piece, 1 non visible, and 1 Weapon or Shield piece.  Note that this restriction is being fiercely debated and may change before ToV releases.

If you have an EQResource Premium Membership you can view all of the ToV gear at the following pages:
ToV Group Armor
ToV Group Gear
ToV Raid Armor
ToV Raid Gear
Type 7/8 Augs
Type 5 Augs

Here's a preview of a few of the weapon graphics.  These images are from the Raid and Group Tradeskill tier.  Click on any image to see a bigger version:




The New Features

The first new feature of ToV is the Hero's Forge Keyring.  Like the various keyrings before it, it allows you to place a specific type of item (in this case Hero's Forge ornaments) in they keyring, to save on bag space.  Unlike the other keyrings, you have to remove your HF items in order to use them (tho it is very early Beta, there may be plans to change this).




The second feature is titled "Overseer".  This feature will likely not make it into the expansion release, as it's taking DBG a while to get it finished.  We don't know much about this feature yet, but we know how to access it in game (tho it's currently not accessible - clicking the button does nothing), and we can view the source code for the UI piece that goes along with it.



PLEASE NOTE: All of the following is pure speculation, based on strings found while data mining and looking at the source code for the UI element for the Overseer feature.  Please do not take any of the following information to heart!

The Overseer feature seems to be similar to the Follower Missions in World of Warcraft, for those who are familiar with that.
Based on the information I've gathered, it appears players will have access to "Minions" which they can send on Overseer missions.  If it works like WoW's Follower Missions, this is sort of like an idle game inside of EQ.  Players can send their Minions on a mission, then return x number of hours later to see if their Minion succeeded or not on their mission.  Players may be rewarded with some type of points, currency, items, faction or other.  Again, this is all speculation based on information found while data mining!



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October 16, 2019 - Producer's Letter: Torment of Velious

Happy days, Norrathians!

It's that time of year again! We've got a lot coming up, so let's get right to it.

EverQuest: Torment of Velious




The team has been heads-down on the latest expansion for quite some time now and we're
heading into Beta next week! That means pre-orders will begin next Wednesday, Oct. 23, between 10 AM and 12 PM (Noon) PDT. If you pre-order, you will get access to Beta.
As the expansion name suggests, we're heading back into Velious though events there have significantly altered the landscape. After 20 years, the devs have brought you a new ice shader – for obvious reasons. What a difference it makes! More on the story and events of Velious as we continue.

Torment of Velious brings you a level increase from 110 to 115 with new spells and AAs, gear, and content with 6 new zones, and quests, raids and more. The team will share more info as we go through Beta and get through the final stages of finishing up this expansion which will launch in December. We'll firm up the final launch date as we get closer.
We have added a new expansion bundle option you'll see next week that is geared toward Family and Friends. In addition to getting all the items included with the Standard, Collector's, and Premium editions, it also includes:

    TRADABLE Standard Torment of Velious Expansion
    TRADABLE versions of the Collector's and Premium Edition mounts
    TRADABLE heroic character boost
    Gnomish Legendary Bundle which will grant you:
        Clockwork rhino mount
        Gnomework illusion
        And your choice of all three of the following:
            A full suit of gnomish appearance gear
            A gnomish heritage teleporter
            A gnomish heritage familiar
        40-slot bag
        2 shared 50% experience potions.


The bundle is set at a high price point but is a good deal as a package overall. We made it because we've been asked for this type of package for years and wanted to try it out for those players who have multiple accounts, play with families, guildmates who support friends, and others. It's an experiment and we're interested to see where you go with it as players.




Miragul Server: A New Type of Progression!

Looking to join a new community on a new type of server?

On November 5, in support of EverQuest II's 15th anniversary, we are going to be launching a new type of progression server, named Miragul, that will start at the House of Thule expansion that launched in 2010. What does that mean?

You start as a Level 85 Heroic Character with live server experience rates, and all the trappings of a server that starts with a level cap of 90 with in-game housing, loads of raids, over 800 AAs, and more.
The server requires a membership to play and that's it!

What Else?

Keep an eye out for other news in November. We've got EQ2's 15th Anniversary as well as other announcements around that time that will further define our commitment to EverQuest and EverQuest II! We're also toying with selling limited edition EQ and EQ2 anniversary shirts on the internets. More on that soon!

See you in Velious, friends!

Sincerely, as always,

Holly "Windstalker" Longdale



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October 14, 2019 - Patch Weds 10/16

All EverQuest Live Servers will be brought offline on Wednesday, October 16, 2019 at 6:00 AM PT* for an update. Downtime is expected to last approximately 5 hours.



Check this out and more in our EQ Calendar (Be sure to set it to your time zone [in settings on the Calendar] for your times!).


Achievement Changes:
DBStr Changes: https://spells.eqresource.com/dbstrhistory.php?mdy=10162019
EQStr Changes: https://spells.eqresource.com/eqstrhistory.php?mdy=10162019
Spell Changes: https://spells.eqresource.com/eqstrhistory.php?mdy=10162019


Update Notes:
October 16, 2019
_____________________
*** Highlights ***
- Made significant changes to fade and leap abilities. See the AA section for details.
- When using Search in the Barter Window, the results will only display the most expensive buy line from each buyer per unique item matched from the search.



*** Items ***
- Increased the proc rate of Whispering Midnight Defending Fire, Whispering Midnight Defending Magic, Blazing Euphoria Defending Fire, and Blazing Euphoria Defending Magic.
- Adjusted the spell stacking on Illusion Benefit Greater Jann to coexist with the Enchanter spell Night's Endless Terror.
- Corrected the spell descriptions for the Mana Preservation focus on the high tier ring and shoulder chase items from The Burning Lands.
- Corrected Sebilisian ornament descriptions.


*** Quests and Events ***
- Antraygus, the Sporali King - Antraygus will only spawn once in the instance.
- General Reparm (Raid) - Put in a speculative fix for the Bone Burners spawning more than 3 times.
- The Darkness Howls and Ironing Out the Legion - Aggressive NPCs will grant experience where they were not before.
- Guntrik's quests - Sven and Philicia Drinn have had their difficulty reduced dramatically. Tattered Parchment now drops from some NPCs in Rathe Mountains and Innothule Swamp.



*** Spells ***
- All melee classes - Hiatus can now be activated in combat. It still has the melee speed penalty and endurance cap.
- Corrected melee abilities that were listed under incorrect timers in the right-click menu. For example, Bestial Savagery was listed under Disciplines->Timer 3 when it is Timer 7.
- Ranger - Drifting Smoke is now flagged outdoor-only as intended.
- Rogue - All three ranks of Waylay can now be found under Combat Abilities->Stun.


*** AA ***
- All - Made the following changes to fade abilities for retuning and to provide a more consistent experience:
-- All AA escape abilities now have a 100% chance to succeed on opponents up to 5 levels above the caster.
-- Escape abilities trigger their secondary invisibility or sanctuary buffs regardless of proximity to attackers.
-- Escape abilities will reduce the amount of hatred any NPC the caster fails to escape from by 1 million points.
-- Escape abilities now have higher reuse times and resource costs for most classes, as this better reflects our vision for these abilities.
- - Pet Users - Summon Companion - Rank 2 now provides a 100% chance for your pet to escape combat from all NPCs. Removed ranks 3 and 4 of this ability and made rank 2 available in Underfoot. Ranks 1 and 2 now consume 1% of your maximum mana to activate.
- - Bard - Fading Memories - Removed ranks 4-40. Ranks 1-3 now consume 12, 6, and 2% of your maximum mana to activate.
- - Beastlord - Falsified Death - This ability is now available at level 80 in Underfoot. This ability consumes 2% of your maximum mana to feign death, allows you to escape combat from NPCs up to 5 levels higher than you, allows your warder to escape combat from all NPCs, triggers Evader's Invisibility, and has a 2.5-minute reuse time.
- - Berserker - Self Preservation - Removed the self-stun component of this ability. Removed ranks 4-11 and adjusted the hastening so that this ability has a 10-minute reuse by rank 3 at level 85 (up from 6 minutes at level 100). This ability now consumes 8% of your maximum endurance to activate.
- - Cleric - Divine Peace - Set the reuse time of this ability to be 10 minutes (up from 3 minutes), removed the 0.25 second cast time, and made the ability available in Underfoot at level 85 (previously Veil of Alaris at level 91). This ability now consumes 8% of your maximum mana to activate.
- - Druid - Veil of the Underbrush - Set the reuse time of this ability to be 10 minutes (up from 3 minutes), and made the ability available in Underfoot at level 85 (previously Veil of Alaris at level 95). This ability now consumes 8% of your maximum mana to activate.
- - Enchanter - Friendly Stasis - Fixed the mesmerize duration to be 18 seconds rather than 30 seconds. This ability now consumes 8% of your maximum mana to activate.
- - Enchanter - Self Stasis - Removed ranks 5-11 and adjusted the hastening so that this ability has a 5-minute reuse by rank 4 at level 85 (down from 6 minutes at level 105). Fixed the mesmerize duration to be 18 seconds rather than 30 seconds. This ability now consumes 8% of your maximum mana to activate.
- - Magician - Drape of Shadows - Removed ranks 2-14 and set the reuse time of this ability to be 10 minutes (up from 3 minutes at 105). This ability now consumes 8% of your maximum mana to activate.
- - Monk - Imitate Death - Reduced the reuse of ranks 1-8 by 30 seconds. Rank 9 is now available in Underfoot (previously House of Thule). This ability now consumes 2% of your maximum endurance to activate.
- - Necromancer - Death's Effigy - Ranks 1-4 are now available in Underfoot (previously House of Thule for rank 1 and Call of the Forsaken for ranks 2-4). This ability now consumes 2% of your maximum mana to activate.
- - Paladin - Balefire Burst - Increased the reuse time to 10 minutes (up from 3 minutes), removed the 0.5 second cast time, and made the ability available at level 85 in Underfoot (previously House of Thule). The ability now consumes 8% of your maximum mana to activate.
- - Ranger - Cover Tracks - Removed ranks 4-15 and adjusted the hastening so that this ability has a 10-minute reuse by rank 3 at level 85 (up from 3 minutes at level 100). This ability now consumes 8% of your mana to activate.
- - Rogue - Escape - Reduced the reuse of ranks 3-11 and added rank 12 resulting in a 1.5-minute reuse timer at level 85. This ability now consumes 2% of your maximum endurance to activate.
- - Shadowknight - Death's Effigy - This ability now consumes 2% of your maximum mana to activate.
- - Shaman - Inconspicuous Totem - Removed ranks 4-13 and adjusted the hastening so that this ability has a 10-minute reuse by rank 3 at level 85 (up from 4 minutes at level 105). This ability now consumes 8% of your maximum mana to activate.
- - Warrior - Howl of the Warlord - Removed the 0.5 second cast time. Removed ranks 2-5 and adjusted rank 1 so that this ability has a 10-minute reuse time (up from 3 minutes) at level 85 and is available in Underfoot (previously House of Thule). This ability now consumes 8% of your maximum endurance to activate.
- - Wizard - A Hole in Space - Set the reuse time of this ability to be 10 minutes (up from 2.5 minutes), and made the ability available in Underfoot at level 85 (previously Veil of Alaris at level 95). This ability now consumes 8% of your maximum mana to activate.
- All - AA abilities that allow characters to leap forward have been normalized with improved reuse times, distances, new abilities for some classes, and reduced level and expansions to obtain:
- - Bard - Increased the distance that Lyre Leap allows you to travel from 160 to 315 feet.
- - Beastlord - Reduced the level required to purchase Cheetah's Pounce and made the ability available in Underfoot.
- - Berserker - Changed all ranks of Furious Leap to function like other leap abilities rather than relying on applying force to the caster. The reworked ability will now allow you to travel up to 234 feet forward. Reduced the initial reuse time of this ability from 60 seconds to 40 seconds and modified ranks 2-5 to reduce the reuse time by 5 seconds per rank rather than 10 seconds per rank, resulting in the final rank matching the existing reuse time of 20 seconds.
- - Cleric - Added the ability Holy Step available at level 85 in Underfoot which allows you to teleport forward by 160 feet every 20 seconds.
- - Druid - Reduced the initial reuse time of Mistwalk from 30 to 20 seconds and made rank 1 available at level 85 in Underfoot.
- - Enchanter - Added the ability Phantasmal Step available at level 85 in Underfoot which allows you to teleport forward by 160 feet every 20 seconds.
- - Monk - Reduced the initial reuse time of Neshika's Blink from 30 seconds to 25 seconds, made rank 4 available in House of Thule, made rank 5 available in Veil of Alaris, and removed ranks 6-10.
- - Necromancer - Increased the distance that ranks 1-6 of Whisper Step allows you to travel from 234 to 315 feet.
- - Paladin - Reduced the level required to purchase ranks 2-7 of Leap of Faith and made ranks 6-7 available in Rain of Fear.
- - Ranger - Reduced the level required to purchase ranks 2-6 of Gladestrider's Leap, made ranks 2-4 available in House of Thule, and made ranks 5-6 available in Rain of Fear.
- - Rogue - Added new ranks 1 and 2 to Whisper Step at level 85 in Underfoot and 87 in House of Thule making the current rank 1 into rank 3 thereby reducing the final reuse time of this ability from 30 seconds to 20 seconds, increased the distance that all ranks allow you to travel from 104 to 234 feet, and made the final rank of this ability available in Rain of Fear.
- - Shadowknight - Reduced the level required to purchase ranks 2-4 and 6-7 of Hate Step and made ranks 6-7 available in Veil of Alaris.
- - Shaman - Reduced the level required to purchase Spirit Leap and made the ability available in Underfoot.
- - Warrior - Changed all ranks of Furious Leap function like other leap abilities rather than relying on applying force to the caster. The reworked ability will now allow you to travel up to 234 feet forward. Reduced the initial reuse time of this ability from 60 seconds to 40 seconds and modified ranks 2-5 to reduce the reuse time by 5 seconds per rank rather than 10 seconds per rank, resulting in the final rank matching the existing reuse time of 20 seconds.
- - Wizard - Increased the distance that Netherstep allows you to travel from 160 to 315 feet and added 2 additional hastening ranks bringing the final reuse time down to 10 seconds at level 95.
- Multiple - AA abilities that reduce that chance that your root spells will break (ex: Druid - Enhanced Root, Enchanter - Clinging Root, etc.) will now only apply that improvement to root spells cast by that caster. Previously, when a caster with one of these abilities would cast a root spell, the improved break chance would apply to all root spells on that target.
- Bard - Corrected an issue with rank 43 of Boastful Bellow that caused the maximum level target that can be stunned to go down to 106 rather than up to 109.
- Enchanter - Increased the effectiveness of rank 17 of Gather Mana from 37,000 instant mana and 750 mana regeneration for 1 minute to 40,000 instant mana and 1,000 mana regeneration for 1 minute.
- Magician - Refunded all ranks of Intrinsic Efficiency, which was intended to be done when ranks 13-15 and 19-21 of Conjurer's Efficiency were consolidated.
- Necromancer - Refunded all ranks of Intrinsic Efficiency, which was intended to be done when ranks 2-7 of Embalmer's Efficiency were consolidated.
- Shadowknight - Refunded all ranks of Intrinsic Efficiency, which was intended to be done when ranks 2-7 of Embalmer's Efficiency were consolidated.
- Paladin - Hand of Tunare - Increased the number of counters on this ability to 20 to account for the fact that a successful twinheal focused with the mana penalty will consume 2 charges per cast. Reduced the duration of the ability from 6 minutes to 5 minutes and reduced the reuse time of the ability from 18 minutes to 15 minutes. Updated the ability so that the healing component of your Denouncement and Valiant Deflection line of spells will continue to be twincast, but the initial mana cost of these spells will be increased to compensate.
- Wizard - Ranks 1-5 of Mirror Mirror now increase the resist modifier of the reflected spell by 20 points per rank.


*** Miscellaneous ***
- Messages sent using tell windows are now logged correctly.
- /pick will now send players and group members to the evac point of a zone.
- Corrected an issue where days entitled could be incorrect when logging in by bypassing the LaunchPad, resulting in issues with claiming veteran rewards and easily becoming marked as spam.


*** UI ***
- Fixed a crash that can occur when there are multiple entries for the same ChatWindowX_ContainerIndex saved in the UI configuration file. This should help in some of the cases where you had to delete your ini files in order to login.
- Corrected a crash bug from moving a tab left of Main Chat.
- Removed some no longer used UI elements from the Marketplace window.
- When using Search in the Barter Window, the results will only display the most expensive buy line from each buyer per unique item matched from the search.
- When searching for items in both the Bazaar Search Window and Barter Window, results over the transaction cap (2000000 platinum) will not be displayed.
- Fixed a bug where you could not disable tribute benefits when running out of favor.


- Changed -
EQUI_MarketplaceWnd.xml


- The EverQuest Team



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October 8, 2019 - Fall Bonuses: EXP

Hail Norrathians, this year's final round of Fall Fun is here!

From Yesterday, October 7, 2019 (The announcement is a little late, but the event has begun!), until Monday, October 21, 2019, ALL players will receive 1.5 times as much experience in their adventures across Norrath!

Get ready to grind, Norrathians - you've got to be prepared for the challenges that lie ahead!



Check this out and more in our EQ Calendar (Be sure to set it to your time zone [in settings on the Calendar] for your times!).



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September 28, 2019 - Fake Link Generator Update

Sorry it took so long, I know several of you have asked about this - we finally got our Fake Link Generator script updated!

In addition, we've released our Fake Link Generator desktop application!  With the desktop application you no longer have to manually edit your ini files to create Fake Link Hot Buttons!  In addition, you are able to make Fake Links using ANY Spell, ANY Achievement, and ANY Faction (the website script is not customizable in this way).

You can find a video tutorial showing all of the applications feature on our Youtube Channel, and our Fake Link Generator application and more in our Software Section!



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