April 27, 2016 - 5th-13th Anniversary Quests + Fabled - 17th Anniversary Dev Q&A Part 2 - 17th Anniversary Dev Q&A Part 1 - GamParse 1.5.1.7 Update - EQ Resource in-game channel




April 27, 2016 - 5-13 Anniversary + Fabled

How are you celebrating the 17th anniversary? Starting today, Wednesday, April 27th, 2016, we’re bringing back EVEN MORE anniversary content from our history - this time from anniversaries we celebrated for the first time in 2004 - 2013!

PLUS, Fabled NPCs are back and dropping their fabled loot on all regular servers starting today! But act fast, because fabled NPCs and this historical anniversary content will only be available to play until June 8th, 2016 at 11:00PM PDT!

Special Note: Fabled mob and anniversary content will become available on progression servers at approximately the expansion content release when they were first introduced.


See Guides: http://special.eqresource.com/anniversary.php


Check this out and more in our EQ Calendar (Be sure to set it to your time zone [in settings on the Calendar] for your times!).



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April 21, 2016 - Patch Friday

All EverQuest Live Servers will be brought offline on Friday, April 22, 2016 at 7:30AM Pacific*. Servers will be unavailable for approximately two hours.

Keep an eye on the EverQuest forums and social media for status updates and for news if additional downtime is needed.


Check this out and more in our EQ Calendar (Be sure to set it to your time zone [in settings on the Calendar] for your times!).

DBStr Changes: None
EQStr Changes: None
Spell Changes: None

Update Notes:
April 22, 2016
_____________________
*** Items ***
- Corrected several problems with augments that drop from new hotzones:
- - All races and classes can use them.
- - They now correctly fit in equipment augment slots 7 or 7 and 8 as applicable.
- - Lowered the augment distiller requirements to match those of other hot zone augments.


*** Quests & Events ***
- Fixed the spelling of the Hot Zone task that asks you to kill Boogyman(men). It now appropriately asks you to kill Boogeyman(men).


*** UI ***
- Fixed a crash with custom UIs and inspecting items.
- Fixed an issue where the default UI would report invalid errors in UIErrors.txt when inspecting an item.

- Changed -


*** Previously Updated ***
- Fixed a problem that allowed some hot zone augments to drop in zones that were not currently flagged as hot zones due to rotations or due to them being on Progression Servers that have not unlocked hot zones yet.



- The EverQuest Team



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April 18, 2016 - Patch on Weds

All EverQuest Live Servers will be brought offline on Wednesday, April 20, 2016 at 6:30AM Pacific* for a patch. Servers will be unavailable for approximately three hours.

Keep an eye on the EverQuest forums and social media for status updates and for news if additional downtime is needed.


Check this out and more in our EQ Calendar (Be sure to set it to your time zone [in settings on the Calendar] for your times!).

DBStr Changes: http://spells.eqresource.com/dbstrhistory.php?mdy=04202016
EQStr Changes: http://spells.eqresource.com/eqstrhistory.php?mdy=04202016
Spell Changes: http://spells.eqresource.com/history.php?mdy=04202016

Update Notes:
April 20, 2016
_____________________
    *** Highlights ***

    - Hot Zones now randomly rotate between three possible zones for each level range and are currently set to rotate every 3 months. Talk to Franklin Teek in the Plane of Knowledge to find your Hot Zone and earn bonus loot and experience!


    *** Items ***
    - Changed the parcel system so that when sending items with LORE augmentations they are checked on the recipient to ensure they don't already have the augmentation. The item and its attached augmentation will be parceled back to the sender in these situations.
    - Vander's Bane can now summon imps at full power every four seconds. Any imps summoned within the next four seconds will be lower level and smaller.
    - All visual ornaments will now change the icon of the item they modify into the icon of the ornament.
    - It's now possible to complete the achievement for wearing a set of the Golden Hero Hero's Forge ornaments, regardless of how the character acquired that set.


    *** Quests & Events ***
    - Ancient Heroes - Lady Vox - Corrected a bug that prevented the task from updating when opening Lady Vox's Hoard.
    - Made the medallion pieces used for entry into Veeshan's Peak 'no destroy'. The Priest of Discord, however, will still accept these items if you want to be rid of them.
    - Wither and Decay and Anashti Sul, Damsel of Decay (Raid and Group) - Bimbly Ironstein can help you to [leave] the instance and return to the static version of Sul Vius: Demiplane of Decay.
    - Wither and Decay and Anashti Sul, Damsel of Decay (Raid and Group) - All chat messages for these events will now use the Event Messages color and filter.
    - Anashti Sul, Damsel of Decay (Raid and Group) - Gift of Endless Life and Gift of Living Death now block Gifts of Anashti Sul. This should prevent being struck by the damage component of Gift of Living Death multiple times within the same volley.
    - Anashti Sul, Damsel of Decay (Raid) - Being inside the area of effect of a Tendrils of Pestilence aura will now change the screen color to indicate the imminent danger. Make sure to enable post effects if you wish to see this visual warning.
    - Anashti Sul, Damsel of Decay (Raid) - The Tendrils of Pestilence hazards will despawn after a few minutes.
    - Anashti Sul, Damsel of Decay (Raid) - *Entering* the Tendrils of Pestilence aura will no longer result in damage, though standing in one still will. This should prevent being struck by the Tendrils of Pestilence multiple times within the same second.
    - Anashti Sul, Lady of Life (Raid) - Curse of Health will now block the effects of most healing spells triggered by passive AA abilities. This applies to: Recourse of Life, Healing Light, Cascading Theft of Life, Tunare's Grace, and Vehement Recompense.
    - Wither and Decay (Raid) - The titular bosses, Wither and Decay, have had their health lowered by 10%.


    *** Spells ***
    - Added special messaging so that spells which fail due to a caster or target requirement check will now tell you why in most cases.
    - Enchanter - The Mind Shatter line of DoTs has been increased in power and efficiency. Levels 80 and above now return mana via resource tap rather than a separate buff.
    - Enchanter - The Strangle line of DoTs has been increased in power and efficiency. It will no longer stack with itself above level 62 when cast by the same caster.
    - Enchanter - The Baffling Constriction line of DoTs has been increased in power and efficiency. It will no longer stack with itself when cast by the same caster.
    - Cleric - Increased the damage dealt by the Sermon of the Righteous line significantly. Spells in this line will no longer stack on a single target when cast by the same caster.


    *** AA ***
    - Corrected an issue where spells that deal damage as a percentage of the target's health as well as Mana Burn spells were not reporting the damage dealt to anyone but the caster.
    - All fade abilities will now make the caster the last possible target of their attackers' rampage attacks regardless of whether the caster successfully escapes from combat.
    - Consolidated the purchased versions of the following glyph AA abilities to be the second rank of the previous tier glyph to which they logically upgrade:
    - - Glyph of the Master is now rank 2 of Glyph of Dragon Scales
    - - Glyph of Lost Secrets is now rank 2 of Glyph of Arcane Secrets
    - - Glyph of Genari Might is now rank 2 of Glyph of Draconic Potential
    - - Glyph of the Cataclysm is now rank 2 of Glyph of Destruction
    - Consolidated the 5 Dragons of Norrath progression AA abilities to a single line with 5 ranks.
    - Wizard - Adjusted ranks 13-16 of Mana Burn so that the damage added to incoming spells is applied as a static amount.


    *** Progression Servers ***
    - Corrected an issue that was causing NPC Harm Touch to deal more damage than is intended.
    - Chloroblast and Nature's Touch are available for purchase from Rushka Deklamoor in the Commonlands tunnel and Srendon Gladetender in Greater Faydark when Velious has unlocked.
    - Hybrid discipline tomes are available for purchase from Bakrav Uramis in Commonlands when Velious has unlocked.
    - Pathing for Veeshan's Peak 1.0 has been restored to its original version. This should prevent the wandering NPCs from all piling up in a bad location.
    - Derakor the Vindicator is no longer visiting Skyshrine on progression servers. This guy no longer thinks he owns the place.
    - The classic version of Plane of Mischief has been repopulated by many inhabitants that had previously gone missing.
    - Nortlav the Scalekeeper can be found in the Hole once Velious has been unlocked. He uses the Velious version of Mitigation of the Mighty.
    - Buffed bosses that use spells now have an aura that applies the Presence of the Mighty effect. Presence of the Mighty increases damage from spells. The damage increase from their spells should roughly match the increase from their melee max hit.
    - All buffed bosses will regenerate less health in combat.
    - Velious era buffed bosses will mitigate less incoming damage.
    - The object from Skyshrine that leads to Cobalt Scar will now display a message if you attempt to use it and do not have the key.


    *** Collections ***
    - Moved an inaccessible collection location in Fate Rewards the Bold.


    *** Miscellaneous ***
    - Hot Zones now randomly rotate between three possible zones for each level range and are currently set to rotate every 3 months. Talk to Franklin Teek in the Plane of Knowledge to find your Hot Zone and earn bonus loot and experience!
    - A number of adjustments have been made to the Alcohol Tolerance skill:
    - - A higher Alcohol Tolerance skill will now have a bigger impact on how intoxicating a drink will be.
    - - A higher Alcohol Tolerance skill will now result in a quicker recovery from the effects of intoxicating drinks or spells.
    - - Alcoholic drinks now have varying degrees of potency that can be viewed when inspecting an item.
    - In the spirit of the anniversary we've applied a bit of polish to the merchant/banker theme music.
    - Group chat, raid chat, and fellowship chat messages are now queued for display while zoning similar to tell messages and guild chat.
    - Reduced the rate that NPCs hit by melee combat will emit sound.
    - Adjusted the animation system so that attack animations take priority over taking damage animations.
    - Improved the message displayed to group and raid leaders when a member of their party requests an instance while a member of that party already belongs to an instance.
    - Corrected an issue where buffs that have an endurance upkeep cost but are not a combat ability would not fade when the caster ran out of endurance.
    - Many Luclin zones will spin up new instanced versions when they are populated by enough adventurers.
    - Velious zones with open raids no longer have a maximum player limitation.
    - Temple of Veeshan will no longer load balance.
    - Removed the embedded Legends of Norrath (LoN) client from the EverQuest client. If you wish to continue playing LoN, please download and use the standalone client available at www.legendsofnorrath.com.
    - Corrected an issue that prevented the Plane of Knowledge book in Blightfire Moors from showing up on the find list.
    - Made a number of adjustments to the classic Dracoliche model to improve targeting and melee combat with these NPCs.
    - Addressed an issue that was causing some parts of the Hero's Forge Tipsy Gnomework armor sets to not properly appear.


    *** UI ***
    - The AA window now has a sort-able timer column.
    - There is a new setting in the raid options window for the raid leader that, when checked, will automatically fill people into groups.
    - You can now save over existing hot button sets, spell sets, and extended target sets by selecting them in the save menu.
    - - This new menu works like load and delete.
    - - The new save menu has an option 'Add New Set', which works as before.
    - Fixed a graphical UI bug which would happen when you have multiples of the same illusion in your key ring and one is removed.
    - Made room for heroic stats to show numbers greater than 999.
    - Added a Collected / Not Collected status on collectible items. This will show as Not Collected if any of your achievements can be incremented or completed by collecting the item.
    - The Parcels tab will now properly sort chronologically instead of alphabetically when sorting by Sent date.
    - Alerts associated to events will now disappear when the event has ended.
    - Cleaned up some missed references to EQ Players when support was removed for it.
    - Converted the options window to have its General tab layout its elements using a vertical layout box to ease adding / removing options.
    - Added an option called 'Auto Show Rewards' that will control whether or not the rewards window will appear when you've been granted a reward or when logging in with pending quest rewards. Please note that if you have pending rewards over the cap, it will still show the rewards window regardless of the setting.
    - Added a 'Clear Note' button to the Parcels window.
    - Added an option to the 'General' tab to control whether or not to randomize the selection of the loading screen music. The default setting is randomized.


    - Changed -
    EQUI.xml
    EQUI_AAWindow.xml
    EQUI_Inventory.xml
    EQUI_ItemDisplay.xml
    EQUI_MerchantWnd.xml
    EQUI_OptionsWindow.xml
    EQUI_RaidOptionsWindow.xml
    EQUI_TCGStartupWnd.xml
    EQUI_TCGWnd.xml


    *** Previously Updated ***
    - Corrected Shield of the Dark Waters to function as a shield.
    - Corrected the descriptions for collection items found in Crypt of Sul to properly match their achievement names.
    - Enchanter - The icon for Dichotomic Reinforcement has been changed to help differentiate it from other spell effects.
    - Shadowknight - Corrected a timer conflict with Mindless Hatred and Reaver's Bargain.
    - Captain Krasnok (Raid) - Corrected an issue that would prevent you from entering Krasnok's chambers after he is defeated.
    - Captain Krasnok (Raid) - Corrected an issue where Krasnok would not reset properly after defeating unworthy raiding parties.
    - We have reduced the time needed to gather the keys to Veeshan's Peak in the following ways:
    - - Reduced the respawn timer on the Top Shard of the Jarsath Medallion by half.
    - - An ancient Jarsath is now about three times as likely to spawn rather than a placeholder.
    - - The bloodgill marauder will respawn twice as fast.
    - - Verix Kylox's Remains is now almost twice as likely to spawn rather than a placeholder.
    - - The shard of the Kylong medallion that spawns in the Kaesora library will respawn twice as fast.
    - - The rotting skeleton has had its chance to spawn instead of a placeholder slightly increased.
    - - The pained soul has had its chance to spawn instead of a placeholder slightly increased.
    - The broadcasts for the tipsy gnome run that occur before midnight PST will now occur on the correct days.
    - Corrected the issue that prevented the Agent of Change from functioning properly in /pick zones.
    - Blumblum Swigwater can now be found in Cobalt Scar.
    - Yelinak can now be found in Skyshrine.
    - Narandi will now spawn correctly at the end of the 10th Ring War in Great Divide.


    - The EverQuest Team



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April 13, 2016 - 14th-16th Anniversary Quests

To celebrate the 17th anniversary of Everquest, we're bringing back special player-designed missions from EverQuest history! These missions were designed by players like you during previous fan events in Las Vegas.

For the next 6 weeks, player designed missions are BACK! Complete quests to receive Commemorative Coins that can be used for new anniversary rewards, available through a jubilant merchant! Look for her in the Special Celebratory Goods section of your Find window in the Plane of Knowledge. These missions will be available to play until May 25, 2016 at 11:00PM PDT.


See Anniversary Quest Guides!


Check this out and more in our EQ Calendar (Be sure to set it to your time zone [in settings on the Calendar] for your times!).



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April 13, 2016 - Test Patch for April

Test has received a patch for this months April Live Patch. A lot of nice changes were put in.


Check out all the fun stuff below!

DBStr Changes: http://spells.eqresource.com/dbstrhistory.php?mdy=04132016&source=test
EQStr Changes: http://spells.eqresource.com/eqstrhistory.php?mdy=04132016&source=test
Spell Changes: http://spells.eqresource.com/history.php?mdy=04132016&source=test


April 13, 2016
_____________________
*** Items ***
- Changed the parcel system so that when sending items with LORE augmentations they are checked on the recipient to ensure they don't already have the augmentation. The item and its attached augmentation will be parceled back to the sender in these situations.
- Corrected Shield of the Dark Waters to function as a shield.
- Vander's Bane can now summon imps at full power every four seconds. Any imps summoned within the next four seconds will be lower level and smaller.
- By popular demand! All visual ornaments will now change the icon of the item they modify into the icon of the ornament.
- It should be possible to complete the achievement for wearing a set of the Golden Hero Hero's Forge ornaments even if the character did not purchase the set from the marketplace.


*** Quests & Events ***
- Ancient Heroes - Lady Vox - Corrected a bug that prevented the task from updating when opening Lady Vox's Hoard.
- Reduced the respawn timer on the Top Shard of the Jarsath Medallion by half. Also made the pieces used to make the all the medallions for entry into Veeshan's Peak 'no destroy'. The Priest of Discord, however, will still take these items as tribute.
- The broadcasts for the tipsy gnome run that occur before midnight PST will now occur on the correct days.
- Corrected the issue that prevented the Agent of Change from functioning properly in /pick zones.
- Wither and Decay and Anashti Sul, Damsel of Decay (Raid and Group) - Bimbly Ironstein can help you to [leave] the instance and return to the static version of Sul Vius: Demiplane of Decay.
- Wither and Decay and Anashti Sul, Damsel of Decay (Raid and Group) - All chat messages for these events will now use the Event Messages color and filter.
- Anashti Sul, Damsel of Decay (Raid and Group) - Gift of Endless Life and Gift of Living Death now block Gifts of Anashti Sul. This should prevent being struck by the damage component of Gift of Living Death multiple times within the same volley.
- Anashti Sul, Damsel of Decay (Raid) - Being inside the area of effect of a Tendrils of Pestilence aura will now change the screen color to indicate the imminent danger. Make sure to turn on post effects if you wish to see this visual warning.
- Anashti Sul, Damsel of Decay (Raid) - The Tendrils of Pestilence hazards will despawn after a few minutes.
- Anashti Sul, Damsel of Decay (Raid) - *Entering* the Tendrils of Pestilence aura will no longer result in damage, though standing in one still will. This should prevent being struck by the Tendrils of Pestilence multiple times within the same second.
- Anashti Sul, Lady of Life (Raid) - Curse of Health will now block the effects of most healing spells triggered by passive AA abilities. This applies to: Recourse of Life, Healing Light, Cascading Theft of Life, Tunare's Grace, and Vehement Recompense.
- Wither and Decay (Raid) - The titular bosses, Wither and Decay, have had their health lowered by 10%.


*** Spells ***
- Added special messaging so that spells which fail due to a caster or target requirement check will now tell you why in most cases.
- Enchanter - The Mind Shatter line of DoTs has been increased in power and efficiency. It will no longer stack with itself above level 70 when cast by the same caster.
- Enchanter - The Strangle line of DoTs has been increased in power and efficiency. It will no longer stack with itself above level 62 when cast by the same caster.
- Enchanter - The Baffling Constriction line of DoTs has been increased in power and efficiency. It will no longer stack with itself when cast by the same caster.


*** AA ***
- Corrected an issue where spells that deal damage as a percentage of the target's health as well as Mana Burn spells were not reporting the damage dealt to anyone but the caster.
- All fade abilities when activated will now make the caster the last possible target of their attackers' rampage attacks regardless of whether the caster successfully escapes from combat.
- Consolidated the purchased versions of the following glyph AA abilities to be the second rank of the previous tier glyph to which they logically upgrade:
- - Glyph of the Master is now rank 2 of Glyph of Dragon Scales
- - Glyph of Lost Secrets is now rank 2 of Glyph of Arcane Secrets
- - Glyph of Genari Might is now rank 2 of Glyph of Draconic Potential
- - Glyph of the Cataclysm is now rank 2 of Glyph of Destruction
- Consolidated the 5 Dragons of Norrath progression AA abilities to a single line with 5 ranks.
- Wizard - Adjusted ranks 13-16 of Mana Burn so that the damage added to incoming spells is applied as a static amount.


*** Progression Servers ***
- Corrected an issue that was causing NPC Harm Touch to deal more damage than is intended.
- Chloroblast and Nature's Touch are available for purchase from Rushka Deklamoor in the Commonlands tunnel and Srendon Gladetender in Greater Faydark when Velious has unlocked.
- Hybrid discipline tomes are available for purchase from Bakrav Uramis in Commonlands when Velious has unlocked.
- Pathing for Veeshan's Peak 1.0 has been restored to its original version. This should prevent the wandering NPCs from all piling up in a bad location.
- Blumblum Swigwater can now be found in Cobalt Scar. Yelinak can now be found in Skyshrine. Narandi will now spawn correctly at the end of the 10th Ring War in Great Divide.
- Derakor the Vindicator is no longer visiting Skyshrine on progression servers.
- The classic version of Plane of Mischief has been repopulated by many inhabitants that had previously gone missing.
- Nortlav the Scalekeeper can be found in the Hole once Velious has been unlocked.
- Buffed bosses that use spells now have an aura that applies the Presence of the Mighty effect. Presence of the Mighty increased damage from spells. The damage increase from their spells should roughly match the increase from their melee.
- All buffed bosses will regenerate less health in combat. Velious era buffed bosses will mitigate less incoming damage.


*** Collections ***
- Moved and inaccessible collection location in Fate Rewards the Bold. Fixes DBG Tracker issue EQ-658.


*** Miscellaneous ***
- A number of adjustments have been made to the Alcohol Tolerance skill:
- - A higher Alcohol Tolerance skill will now have a bigger impact on how intoxicating a drink will be.
- - A higher Alcohol Tolerance skill will now result in a quicker recovery from the effects of intoxicating drinks or spells.
- - Alcoholic drinks now have varying degrees of potency that can be viewed when inspecting an item.
- In the spirit of the anniversary we've applied a bit of polish to the merchant/banker theme music.
- Group chat, raid chat, and fellowship chat messages are now queued for display while zoning similar to tell messages and guild chat.
- Reduced the rate that NPCs hit by melee combat will emit sound.
- Adjusted the animation system so that attack animations take priority over taking damage animations.
- Improved the message displayed to group and raid leaders when a member of their party requests an instance while a member of that party already belongs to an instance.
- Added an option to control whether or not to randomize the selection of the loading screen music.
- Corrected an issue where buffs that have an endurance upkeep cost but are not a combat ability effects would not fade when the caster ran out of endurance.
- Many Luclin zones will spin up new instanced versions when they are populated by enough adventurers.
- - Velious zones with open raids no longer have a maximum player limitation.
- Removed the embedded Legends of Norrath (LoN) client from the EverQuest client. If you wish to continue playing LoN, please download and use the standalone client available at www.legendsofnorrath.com.
- Corrected an issue that prevented the Plane of Knowledge book in Blightfire Moors from showing up on the find list.
- Made a number of adjustments to the classic Dracolich model to improve targeting and melee combat with these NPCs.
- Addressed an issue that was causing some parts of the Hero's Forge Tipsy Gnomework armor sets not properly appear.
- Hot Zones now randomly rotate between three possible zones for each level range and are currently set to rotate every 3 months. Talk to Franklin Teek in the Plane of Knowledge to find your Hot Zone and earn bonus loot and experience!


*** UI ***
- The AA window now has a sort-able timer column.
- There is a new setting in the raid options window for the raid leader that, when checked, will automatically fill people into groups.
- You can now save over existing hot button sets, spell sets, and extended target sets by selecting them in the save menu.
- - This new menu works like load and delete.
- - The new save menu has an option 'Add New Set', which works as before.
- Fixed a graphical UI bug that would happen with multiple of the same illusion in your key ring and removing one of the items.
- Made room for heroic stats to show numbers greater than 999.
- Added a Collected / Not Collected status on collectible items. This will show as Not Collected if any of your achievements can be incremented or completed by collecting the item.
- The Parcels tab will now properly sort chronologically instead of alphabetically when sorting by Sent date.
- Alerts associated to events will now disappear when the event has ended.
- Cleaned up some missed references to EQ Players when support was removed for it.
- Converted the options window to have its General tab layout its elements using a vertical layout box to ease adding / removing options.
- Added an option called 'Auto Show Rewards' that will control whether or not the rewards window will appear when you've been granted a reward or when logging in with pending quest rewards. Please note that if you have pending rewards over the cap, it will still show the rewards window regardless of the setting.
- Added a 'Clear Note' button to the Parcels window.


- Changed -
EQUI.xml
EQUI_AAWindow.xml
EQUI_Inventory.xml
EQUI_ItemDisplay.xml
EQUI_MerchantWnd.xml
EQUI_OptionsWindow.xml
EQUI_RaidOptionsWindow.xml
EQUI_TCGStartupWnd.xml
EQUI_TCGWnd.xml


*** Previously Updated ***
- Corrected the descriptions for collection items found in Crypt of Sul to properly match their achievement names.
- The icon for Dichotomic Reinforcement has been changed to help differentiate it from other enchanter spell effects.
- Shadowknight - Corrected a timer conflict with Mindless Hatred and Reaver's Bargain.
- Laughter fills the air as the end of March ushers in a brief increase of Bristlebane's influence over Norrath.
- Captain Krasnok (Raid) - Corrected an issue that would prevent you from entering Krasnok's chambers after he is defeated.
- Captain Krasnok (Raid) - Corrected an issue where Krasnok would not reset properly after defeating unworthy raiding parties.
- We have reduced the time needed to gather the keys to Veeshan's Peak in the following ways:
- - An ancient Jarsath is now about three times as likely to spawn rather than a placeholder.
- - The bloodgill marauder will respawn twice as fast.
- - Verix Kylox's Remains is not almost twice as likely to spawn rather than a placeholder.
- - The shard of the Kylong medallion that spawns in the Kaesora library will respawn twice as fast.
- - The rotting skeleton has had its chance to spawn instead of a placeholder slightly increased.
- - The pained soul has had its chance to spawn instead of a placeholder slightly increased.


- The EverQuest Team



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April 8, 2016 - Dev Q&A - Answers Part 2

Part 2 of the 17th Anniversary Dev Q&A is here, with your Submitted and Voted Upon Questions.

If you have not seen yesterdays - Answers Part 1, feel free to look at those as well!

Thank you again to everyone that Participated!


10: What is happening with Live server populations? Luclin feels empty most evenings after the raiders camp out.
We monitor server populations closely and we know that some servers have more activity at different points in the day than others.

We are doing some serious back-end work throughout the summer to support server stability. We may explore server merges in the future, but we won't be addressing that until we get past the back-end work.


9: With all the recent and upcoming changes to many classes' abilities, what is your current vision for all the EQ classes? How do you see tank roles, burst vs sustained dps, hybrids vs one purpose classes, non-tanks taking on tank roles in group content, and how is your design of future content affected by this class rebalancing?
We could talk for days about the vision for each class in EQ. The short version of it is we would like tanks, DPS, and healers of all classes to remain relevant in both group and raid content.

Class rebalancing can take days, weeks, or months to properly research and address. Game balance is a moving target, and as we make balance passes at the game, there are other things that catch the attention of our team. We are constantly striving to make the game a better and fairer experience for everyone involved.

Generally, content is balanced for the state of the game when it's released to live servers. We will make changes to content post-launch if we feel something is broken, unbalanced, or could use improvements. As always, feedback from the community is crucial to our team, and we look to our forums and other social channels for additional comments and concerns from our community.


8: With the rebalancing of classes that appears to be taking place, are there any plans to adjust the tuning of raids to compensate? Specifically, do you have plans to alleviate the burden of increasingly difficult DPS checks that low/mid-tier guilds are facing in early TBM raids?
With each patch, we spend time making adjustments to the tuning and balancing of classes, and tweaking additional game content. If there's a specific raid or an aspect of a raid that you feel has become too difficult (or too easy), please let us know through the forums.


7: What are the plans for the future of tradeskills? Will there be new quests such as the prayer shawl or will there be any new tradeskilled items in the future?
We would like to continue to have content for tradeskills, and as we scope out each update, we try to determine what content will appeal to the largest number of players. However, there are no current plans to add new long tradeskill quests similar to Coldain Prayer Shawl.


6: TBM group gear has terrific AC, HP, and heroics, but is strangely lacking in stats such as Spell Damage, Heal Amount, Attack, etc. While some of this is obtainable via the choice of type 9 aug used, where applicable, the type 9 with the highest AC is one of the pieces lacking the most in the aforementioned stats (which particularly hurts knights). Can we get those stats boosted for the group gear / augs where it is lacking?
This itemization was intentionally designed so players would have to choose the stats that mattered most to them, rather than having a single choice regarding which is the best for them in all situations. There are no current plans to boost the stats from this gear or these augments.


5: Can you share your debugging / work process when it comes to fixing bugs? There are a lot of ways to report something - /bug, on the EQ forums, and the DGC issue tracker. What is the best way for players to report and get something fixed?
The first step after we receive a bug report is verification. After someone verifies the bug, we'll research how to fix it, and implement a fix. Lastly, we'll test the fix and, if all goes well, we'll push the update live. The Daybreak Community Issue Tracker is an excellent way to report bugs, because it takes one step out of our process. When players verify bugs and provide notes on how our team can duplicate the problem, it vastly improves our process. Through the tracker, players can also vote to help us prioritize bugs that create the biggest issues for the community.

Reporting via /bug is also useful. This gives us additional in-game data when you're submitting a bug report, such as your exact in-game location and what NPC you had targeted.


4: Will players be seeing new "epic" items including class weapons, coldain shawls, stone tear, type items in the future?
There are no current plans to do epic class weapons. Right now, we are focused on developing content that a larger number of players can enjoy, as opposed to unique quests that are available to only a limited number of classes or players.


3: Any chance of some future posts explaining complex EQ mechanics, such as the AC post Dzarn made a while back, or the SPA list Prathun posted? Even if it's just a post on the EQ forum, this information is very helpful and appreciated.
We know that players appreciate having these deeper discussions on complex mechanics, and we love hearing their feedback. There's a high likelihood that there will be posts like this in the future, but there's currently not an ETA when the next one will pop up.


2: Itemization in TBM was very different from what we have seen in the past. All tiers of group and raid gear have type 5 augmentation slots to boost heroic stats, and a tier of group gear has type 9 slots to allow the gear to be used by anyone level 75+. Will we see this itemization format continued?
We are always looking into systems that make itemization interesting and compelling for players. By implementing gear this way, players of a variety of levels can take of advantage itemization in The Broken Mirror, and it makes the rewards from leveling scaling content relevant to players on a wider range of levels. We aren't ready to announce plans for future itemization, but we're looking at which formats work best for the content we'll release in the future.

If you have feedback on itemization, continue to share it with us on our official forums.


1: The highest voted improvements on the DGC Issue Tracker are an 85% flag indicator and an Augmentation Tab. Any update on progress on these, or some other improvements people have mentioned?
The Daybreak Community Issue Tracker has proved to be an invaluable tool for the team. Having players verify issues saves us a HUGE amount of time, letting us dedicate more resources to making improvements to the game. Requesting future game features via the Issue Tracker is valuable information to us as it lets us know what players would like to see added to the game. While we greatly appreciate this feedback, these requests aren't prioritized the same way bugs are in this tool.

Know that our team is working hard on new content and fixing bugs, and while we don't have an update for those specific features, we'll be sure to keep you posted on upcoming content!



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April 7, 2016 - Dev Q&A - Answers Part 1

Thank you to everyone who submitted Questions and Voted up the ones they wanted Answered in our 17th Anniversary Dev Q&A! We have received answers to 17 of the Top Questions submitted.

In Part 1 today, you will find the Questions and Answers to Questions #17 to #11, as well as a few Questions that were Answered during the time it took us to take Questions and Submit them to Daybreak.


17: Where does EQ see themselves in five and ten years?
Our team is passionate about keeping EverQuest going for our fans. This means regular patches as we continue to fix bugs and balance content, and updates in the form of new events like our 17th Anniversary, and future BIG content updates like expansions.

It's clear that we have a community of fans and players that want very different things from EverQuest. This ranges from players that are hungry for new raids and max level content, to players that want support for different servers where they can relive their EverQuest memories, or introduce their friends to the game that defined the MMORPG genre.

We'll continue to have new stories to tell, and places for players to explore. New content will be primarily designed for our highest level players on our most established servers. We'll also be experimenting with additional special servers with different rule sets, to see what resonates with our fans. We have players that want to explore and relive EverQuest's history in unique ways and we plan to support servers that provide a home for this community.


16: Is there a preferred method to provide feedback on spells? There seems to be little to no communication (much less action) on issues regarding spells or disciplines.
If something is bugged, the best way to submit this to us is on the forums, or via the Daybreak Community Issue Tracker.

As for general feedback on classes and spells, the best place to provide this feedback is our forums.


15: I would love a new feature that allows a member of the group to force the Cleric Merc to cast a res on a fallen member while in combat or not. Is this something that could be done?
We want players to want to play with other people in-game, and this aspect of mercenary behavior is intentional. The team is happy about the behavior of Cleric mercenaries and when they are choosing to resurrect fallen members of their party. There are no plans to change this aspect.


14: For parsing purposes, is there a chance we could see a spell buff control ability added to the guildhall placeable Combat Dummies? Such as locking/unlocking buff/debuff timers and disciplines. This would make a lot of testing much easier.
We understand that locking/unlocking buff/debuff timers and disciplines would be very useful for testing, but something like this would be pretty time-intensive for our team to build, and we need to focus our resources where they will have the greatest impact for the highest number of players.  While this is a neat suggestion, at this time it's unlikely that something like this will be added for player parsing and testing.


13: Is it possible to make old expansions raid currency not no drop?
There are no plans at this time to allow players to trade raid currency from old expansions.


12: When can we see new hotzones, at the least a higher level one?
There isn't anything that we're ready to share regarding new Hot Zones quite yet, but we know that this is something that players are very excited about. The team has been talking A LOT about this internally, and as soon as there's something to share about the future of Hot Zones, we'll certainly let everyone know.


11: Will there be 'chase' loot, ie. raid quality rares, added to TBM (perhaps there is but we haven't seen it)?
There are no plans to add additional chase loot to The Broken Mirror zones at this time.





The following Questions were not submitted to Daybreak, but were answered in the time it took to run the Q&A. We have added their Answers with Daybreak Sources below.


Is there any plans for a fanfaire event this year? And if so, when will it be and where?

https://www.twitch.tv/everquestlive/v/54862172?t=11m54s
Roshen Answers on Stream: Since it's popped up a few times, there is no announcement for anything like a daybreak live.
If something changes we'll let people know, but right now there's no announcement for anything like that.

https://www.twitch.tv/everquestlive/v/54862172?t=16m58s
Holly also Answers in Chat Replay: No...there aren't any solid plans for a convention this year, but you can feel free to visit us. We give tours! :D
And we'd love to see you. :D


Will there be any 17th year anniversary quests/missions/items?

This was released with the March 16, 2016 Patch: http://eqresource.com/board/index.php?topic=125798


When can we expect to see new content in terms of a campaign or expansion?

https://www.twitch.tv/everquestlive/v/54862172?t=47m08s
Roshen Answers on Stream: Normally our Expansions release closer to the end of a year. And as we get closer to the Expansion we will have an announcement.



Please check back tomorrow for Part 2 - the Answers to Questions #10 to #1!



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April 3, 2016 - Contest Winners!

It's time to announce our contest winners!  But first, we'd like to thank each and every person who participated!  We hope you guys enjoyed them!

Housing Contest Winners (in no particular order):
Cazic.Eeline
Drinal.Phanciful
Povar.Sofia


Twitter winners (in order):
Zek.Fishoor
Emarr.Azbaelus


Facebook winnders (in order):
Vox.Faked
Cazic.Reccoo


A big congratulations to all of our winners!  If you have won, please contact Cazic.Rorcex ( ;t Cazic.Rorcex ) to claim your prize!  If I don't respond within a couple minutes or am offline, feel free to shoot me an in game email.  Thanks again for participating!



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March 22, 2016 - Patch 3/23

All EverQuest Live Servers will be brought offline on Wednesday, March 23, 2016 at 7:30AM Pacific*. Servers will be unavailable for approximately two hours.

Keep an eye on the EverQuest forums and social media for status updates and for news if additional downtime is needed.


Check this out and more in our EQ Calendar (Be sure to set it to your time zone [in settings on the Calendar] for your times!).

DBStr Changes: None
EQStr Changes: http://spells.eqresource.com/eqstrhistory.php?mdy=03232016
Spell Changes: http://spells.eqresource.com/history.php?mdy=03232016

Update Notes:
March 23rd, 2016
_____________________
- The Shield of the Dark Waters is now flagged correctly as a shield and can be used to bash. Bash away, all!
- Corrected several mixed-up spawns in Phinigel raid instances.
- Updated links to point to the new Customer Service petition and support sites.



- The EverQuest Team



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March 16, 2016 - 17th Anniversary Events

Starting today, March 16, 2016, at 10AM PDT there are TWO new in-game anniversary events for players to enjoy. These events are scheduled to end on Wednesday, April 27, 2016 at 11PM PDT.


Hate's Fury Sails Again

For our 17th Anniversary, Krasnok's ship, Hate's Fury: The Scorned Maiden, has set sail once again!

Krasnok's 16 new officers will offer a challenge for groups of level 105 adventurers. Each carries a Commemorative Coin as a reward for defeating them. If you can overpower all of them you will be able to unlock the door to Krasnok's cabin and face the Captain himself! To battle him, however, you will need a raid of level 105 characters. Defeating Captain Krasnok will result in raid-quality rewards.


Drunken Gnome Races

Get a new gnome character, find Tipsy Teena in Ak`anon, and join us for a drunken gnome race of WHATEVER server you play on!

This event starts a few times each day! Server-wide messages will go out prior to each race, so you always have a chance to join if you want.

    Mondays, Wednesdays, Fridays and Sundays this event starts at 3AM PDT, 9AM PDT, 3PM PDT and 9PM PDT
    Tuesdays, Thursdays, and Saturdays this event starts at 12AM (midnight) PDT, 6AM PDT, 12PM (noon), PDT and 6PM PDT.

The reward for being one of the first players to complete the drunken gnome race is YOUR CHOICE of a piece of Tipsy Gnomework Hero's Forge Ornaments.

NOTE: You need the Hero's Forge feature on your character to use these ornaments. These pieces are tradable, until you use them on a character.


New Rewards for Commemorative Coins

Also, look for NEW rewards that will become available on a jubilant merchant for Commemorative Coins! Look for her in the Special Celebratory Goods section of your find window in the Plane of Knowledge!



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