November 21, 2016 - Return to Kunark Giveaway - Guides for Ancient Events - EoK Launch Patch 11/16 - EoK Previews! - Quarm server FAQ - Quarm Server + Rewards + Beta - 17th Anniversary Dev Q&A Part 2 - 17th Anniversary Dev Q&A Part 1 - GamParse 1.5.1.7 Update - EQ Resource in-game channel




December 2, 2016 - 1 Hour Maintenance 12/3

All servers will come down at 1:00 AM PT (9:00 AM UTC) for a brief maintenance to address an outstanding server issue. Downtime is anticipated to be approximately 1 hour.



Check this out and more in our EQ Calendar (Be sure to set it to your time zone [in settings on the Calendar] for your times!).



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November 21, 2016 - Return to Kunark and win Giveaway

We're excited to be celebrating the launch of Empires of Kunark! To add to the festivities, we want to give YOU a chance to win some great prizes!

Here's what you need to do:

From November 21 - November 28, make sure you're following @everquest on Twitter. Tweet us your favorite screenshot of Kunark to @everquest using the hashtags #ReturnToKunark and #sweepstakes. Your screenshot of Kunark may be from previous content or the new expansion. You can also submit your favorite screenshot directly via Votigo here. You may tweet or submit one (1) Kunark screenshot per day for each of the eight (8) days of the Sweepstakes Period, for a total of eight (8) submissions.

Here's what you could win:

GRAND PRIZE: An EverQuest-themed Prize Package which includes:

    A Code for a Collector's Edition of Empires of Kunark
    An EverQuest/EverQuest II Coffee Mug
    An EverQuest/EverQuest II Quest Journal
    An EverQuest/EverQuest II Cookie Tin

Three (3) winners will be selected randomly from eligible entries as Grand Prize winners.

Head to Twitter and make sure you're following @everquest, or start submitting your screenshots via Votigo!

The Sweepstakes is open to everyone eighteen (18) and over at the time of entry. For full official rules, please visit this site.



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November 20, 2016 - Empires of Kunark Ancients

We've had several inquiries about guides for the Ancient events, so here they are!  We added Ancient guides to our Empires of Kunark section.  The link can be found on the EoK menu, or below:

http://eok.eqresource.com/ancients.php

Please keep the feedback / updates coming in!  We are a little behind on getting some of your submissions updated (working retail this close to the holidays drains all your time!).  If you see something that isn't right, or missing information, please Contact Us!

Also, pop into our serverwide channel and say hi!  We have many regulars who enjoy discussing all things EQ, in a very casual and laid back setting.  To join, simply type /join serverwide.eqresource:eqresource while in game!



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November 16, 2016 - Empires of Kunark Launches!

Empires of Kunark guides - EQResource.com

After weeks of anticipation, Empires of Kunark has finally launched!  We put together this post to help you get the most out of your first time playing in the new expansion!



Empires of Kunark Maps:

First off, you'll want to grab our Empires of Kunark map pack Here.  Download these, and extract them to your maps folder inside your EverQuest install.



Entering Empires of Kunark:

The first zone you're going to want to check out is Lceanium.  You can access Lceanium from the Guild Hall portal, or through The Nexus.  To reach Lceanium through The Nexus, speak with one of the four NPC's on the platform in the center of The Nexus.  They will give you an item - simply hold on to this item and stand in the middle of the platform.  Once every couple minutes the portal will become active, and you will be transported to Lceanium!



Empires of Kunark Gear and Armor:

Group Gear - This is our gear sort page!  Sortable by Class, Slot, Stats, and even Weapon Type.
Group Armor - Shows off all of the armor pieces for all 16 classes, from both of the Group tiers.
Raid Gear - Same format as our Group Gear page.
Raid Armor - Same format as our Group Armor page.



EQResource Serverwide Channel:

We love to hear from you!  Don't be shy, come chat in our serverwide channel! From in game, simply type /join serverwide.eqresource:eqresource



Support EQResource and browse Ad-Free:

Our site wouldn't exist without help from our supporters to cover our server costs and domain fee.  If you are able, please consider supporting EQResource by purchasing an affordable Premium Membership.  This will allow you to browse the entire EQResource website ad-free for the duration of your Premium Membership.  There are more features too, all are outlined in this thread.



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November 15, 2016 - Empires of Kunark Launch Downtime

All servers will come down at 4:00 AM PT (Noon GMT) for the Empires of Kunark expansion launch. Downtime is anticipated to be approximately 8 hours. We'll see you in Kunark!



Check this out and more in our EQ Calendar (Be sure to set it to your time zone [in settings on the Calendar] for your times!).


DBStr Changes: http://spells.eqresource.com/dbstrhistory.php?mdy=11162016
EQStr Changes: http://spells.eqresource.com/eqstrhistory.php?mdy=11162016
Spell Changes: http://spells.eqresource.com/history.php?mdy=11162016


Update Notes:
November 16, 2016
_____________________
After decades of slumber, Imperator Tsaph Katta awakens and vows to reform the Combine Empire. With the former glorious capital of his nation rebuilt in the treacherous lands of Kunark, Tsaph Katta vows to cement his place in the annals of history as The Great Unifier. Not all are ready to bend to the will of Katta and his allies, least of all the current inhabitants of Kunark.

Make haste and return to the ruins of Kunark to play your part in the coming turmoil!


*** Highlights ***
- EverQuest's 23rd expansion, "Empires of Kunark" is out now!
- With the expansion comes an exciting new feature - the Familiar Key Ring!
- Added the Task Overlay Window.


*** Items ***
- Added the Familiar Key Ring feature.
- - The Familiar Key Ring provides 10 slots for you to store your familiar friends! Familiars can be added or removed from the Key Ring at any time, making it easy to organize the companions you want to have in your pack. In addition to freeing up precious bag space, the Familiar Key Ring also provides you with the ability to apply the stats of one familiar to the appearance of another, giving you more ways to customize your companion in-game.
- - In addition to this, pet classes that previously had to decide between having a familiar or a combat pet specific to their class can now have BOTH out at the same time!
- - Each character on your account will be granted a Familiar Key Ring with 10 slots. Need even more room than that? To unlock additional slots on your Key Ring, you can purchase them in the Marketplace or get them by upgrading your expansion to the Collector’s Edition or Premium Edition.
- Inspecting a recipe book will now display 'Scribed' if you have learned all of the recipes the book is able to teach you and 'Not Scribed' if scribing the book would teach you new recipes.


*** Spells ***
- If you own the Familiar Key Ring feature, any illusion spells on summoned pets will persist when you zone.
- Corrected a number of visual issues related to height and illusion spells:
- - Applying and removing an illusion after having your height modified should now consistently return you to your adjusted height. Previously some illusion spells would return you to your racial default height rather than your shrunk/grown height.
- - Players under the effects of an illusion should now consistently appear to be the correct height to other players. This should reduce the likelihood of seeing 6-foot-tall gnomes.
- The initial damage or healing on certain spells that have a duration can now land critically. Previously, spells that healed a target or dealt damage when they landed but also had a duration would not roll a critical chance.
- Improved how buffs stack when checking spell effects that modify particular skills. If two buffs use the same spell effect in the same slot but impact different skills, they will now be allowed to stack.
- - Example: Previously, if a Monk had activated Steelfist Discipline (which increases Round Kick damage by 270% in slot 5) and a Beastlord activated Group Bestial Alignment (which increases all melee damage by 30% in slot 5) the Beastlord's effect would not have taken hold on the Monk. Under the new rules, the abilities are allowed to coexist because they are modifying different skills.
- Added the ability for Warlowe Rida in the Plane of Tranquility to help you [remember] your progressive spell progress and make sure you have the highest rank available. If you have lost ranks of these abilities due to race changes or other errors, please consult her.
- Increased the base accuracy of all pets summoned by spells between levels 101 and 105. This should help them hit NPCs, particularly raid targets, much more often.
- Ranked pets in these levels now gain much more accuracy per rank than they did before.
- Boosted the base accuracy of all unfocused pets.
- Boosted the rate of accuracy gain per focus level for focused pets.
- Several buffs that increase the damage of a limited number of spells have been adjusted so that they will only focus spells that deal more than 100 points of damage. This should prevent cases like the Magician Rampaging Servant line of spells from consuming charges from Flames of Power.
- Changed all healing spells that formerly would have given additional bonus healing under certain conditions to now heal for either their base amount or a larger bonus amount. The following spells were changed:
- - All Cleric spells that gave bonus healing for targets at low health
- Changed all damage spells that formerly would have dealt additional bonus damage under certain conditions. They will now deal a base amount of damage or a larger amount of damage with bonuses. These bonuses were increased over their former amounts of damage to account for the loss of additional spell damage effects on each "line." The following spells were changed:
- - All Cleric/Paladin/Druid spells that dealt additional damage to undead or summoned creatures
- - All Shadowknight/Necromancer spells that dealt additional damage to plants
- - All Magician spells that would hit multiple times based on the number of pets active on the target's hatelist
- Beastlord - Removed push from the Envenomed Breath line of DoT spells.
- Berserker - Moved Dichotomic Rage from timer 18 to timer 21.
- Druid - Changed Nurturing Growth so it will function correctly if you have a familiar or pet active when you cast it.


*** NPC ***
- Added the ability to rename your familiars. To bring up the familiar name change window, use the command "/changefamiliar." This will require the new item Potion of Familiar's Amnesia on the marketplace. Familiars will now also have a tag under their name to indicate their owner if their names have been changed.
- Beastlord warders who have their names changed will now display their owners' names.
- A Grimling Hero in Acrylia will now despawn if he's been up and idle for several minutes.


*** Progression Servers ***
- Karam Dragonforge will spawn correctly on servers that have not yet unlocked Secrets of Faydwer. Like Praetorian Myral, he also has returned from his beard grooming appointment.


*** Miscellaneous ***
- You may now have a pet and a familiar summoned at the same time. The familiar has been removed from the pet window and the command "/pet leave" will no longer function for familiars.
- Added a slash command "/familiar leave" to tell the familiar to go away. Also added a button to the Familiar tab in the Key Rings window to tell the familiar to leave as well.
- Corrected a visual bug that could cause some Luclin PC models to appear to be standing up rather than riding when running while mounted.
- Statistic buffs have been split from familiar buffs and dismissing a familiar will now also remove the 'Summon Familiar' buff.
- Fixed an issue where players did not receive a reduced lockout timer when they were invited to an expedition that had reduced lockout timers.
- Addressed an issue that would cause fellowship leaders to sometimes change randomly.
- Fixed an issue that would sometimes block completion of task elements in Heroic Adventures when they required completing the element multiple times.


*** UI ***
- Added the task overlay window. This window is on by default and its behavior is slightly different from other windows in the UI:
- - It defaults to 0% opacity. This can be changed using the right click menu.
- - It defaults to allowing clicks through. This can also be disabled using the right click menu.
- - The window is locked by default, preventing accidental moves.
- - You can click on task names to pop up and hide the full quest window.
- - In addition to "/taskoverlay," you can show/hide the window using the EQ button or via a hotkey.
- - Mouse scroll is active on the window to allow you to quickly scroll through your active and shown quests.
- - Tasks can be shown and hidden easily using the new checkboxes in the quest window.
- Added some options for the task overlay window:
- - Automatically add new tasks to task overlay (defaulted to on).
- - Show only open steps for the task (defaulted to on).
- - Add most recent task to top (defaulted to off).
- Added an "Auto Leave" toggle to the Familiars tab of the Key Rings window to make most familiars automatically leave when you are summoning a familiar or when zoning. This will not affect any buffs that a familiar will provide. Note that certain familiars will not be automatically dismissed even if this is checked (for example, the banker).
- Fixed an issue where the pet window will show a pet's corpse name when zoning.
- Added a new map for the Empires of Kunark, accessible through the main Atlas map under "Empires of Kunark".
- - The continent of Kunark in the main Atlas map has been split up so that clicking on the top portion of the Kunark continent will bring up the old Ruins of Kunark map, while clicking on the bottom will bring up the new Empires of Kunark map.
- - Added a new link from the Luclin Underground map to the new Empires of Kunark map.


- Added -
EQUI_TaskOverlayWnd.xml


- Changed -
EQUI.xml
EQUI_Animations.xml
EQUI_KeyRingWnd.xml
EQUI_OptionsWindow.xml
EQUI_TaskWnd.xml


*** Previously Updated ***
- Resolved some issues with Felwithe, Nagafen's Lair, and other zones that would cause the NPCs to be the wrong size, untargetable, and other random issues.


- The EverQuest Team



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November 9, 2016 - EoK Preview





We are just 1 week away from the launch of EverQuest's 23rd expansion, Empires of Kunark!  With all the excitement ramping up for this expansions release, we wanted to share some of the things to come!

We have been hard at work preparing our EoK guides section!  Our Premium Members have been given early access to view the data we've collected and guides we have written so far.  If you are a Premium Member, be sure to check out what we've prepared so far at http://eok.eqresource.com and keep an eye on our EoK Updates thread in our special Premium Member section of the forum!

We would like to invite ALL EverQuest players to view the new Empires of Kunark spells!  We've put together links below to each classes new EoK spells on our Spell Search page!

Bard
Beastlord
Berserker
Cleric
Druid
Enchanter
Magician
Monk
Necromancer
Paladin
Ranger
Rogue
Shadow Knight
Shaman
Warrior
Wizard

We would also like to welcome all players to view our Zone Run Through video of the entry zone to Empires of Kunark, Lceanium!

https://www.youtube.com/watch?v=Po_FfZ6hLOE



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November 4, 2016 - Bonus EXP

Your last chance to have some special Fall Fun will be here from Friday, November 4, 2016 through 11:00PM on Tuesday, November 15, 2016!

ALL PLAYERS will receive 50% Bonus XP, so if you're looking to prepare for Empires of Kunark, now is the perfect time!



Check this out and more in our EQ Calendar (Be sure to set it to your time zone [in settings on the Calendar] for your times!).



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October 24, 2016 - Patch Weds 10/26

All EverQuest Live Servers will be brought offline on Wednesday, October 26th, 2016 at 6:30AM Pacific* for maintenance to the Guilds system. Servers are scheduled to be unavailable for approximately 6 hours.

Keep an eye on the EverQuest forums and social media for status updates and for news if additional downtime is needed.



Check this out and more in our EQ Calendar (Be sure to set it to your time zone [in settings on the Calendar] for your times!).


DBStr Changes: None
EQStr Changes: None
Spell Changes: None


Update Notes: None



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October 23, 2016 - Fall Bonuses + Beta Reward

From Friday, October 21, 2016, to 11:00PM Pacific Time Thursday, November 3, 2016, ALL PLAYERS will experience 50% shorter Instance Lockout Timers!

Gear up and get out there - you'll only be able to take advantage of shortened lockout timers for the next 2 weeks!



Check this out and more in our EQ Calendar (Be sure to set it to your time zone [in settings on the Calendar] for your times!).



Greetings, Norrathians!

We would like to thank you for your participation and the feedback you’ve given us during the beta testing phase of Empires of Kunark!

Players that help us test our upcoming expansion will receive a Cowl of the Dreadlands Yeti character illusion item that can be claimed by your characters on live servers.

You will be able to redeem your beta tokens for this reward AFTER the launch of Empires of Kunark. The exact number of tokens you’ll need to unlock this illusion is still TBD, so keep testing and keep collecting those Beta Tokens!

Wondering how you can get in on the beta testing phase and earn your own Yeti illusion? Pre-ordering Empires of Kunark will give you immediate access to the beta server! And remember,  All-Access Members  save 10% when purchasing the Empires of Kunark expansion!



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October 18, 2016 - Patch Weds 10/19

All EverQuest Live Servers will be brought offline on Wednesday, October 19th, 2016 at 4:30AM Pacific* for general maintenance. Servers are scheduled to be unavailable for approximately 9 hours.

Keep an eye on the EverQuest forums and social media for status updates and for news if additional downtime is needed.



Check this out and more in our EQ Calendar (Be sure to set it to your time zone [in settings on the Calendar] for your times!).


DBStr Changes: http://spells.eqresource.com/dbstrhistory.php?mdy=10192016
EQStr Changes: http://spells.eqresource.com/eqstrhistory.php?mdy=10192016
Spell Changes: http://spells.eqresource.com/history.php?mdy=10192016


Update Notes:
October 19, 2016
_____________________
*** Highlights ***
- Modified NPC pathing logic when an NPC is in combat against a PC. See NPC section for details.


*** Items ***
- Increased the rank of Form of Endurance on Mask of Immortal End and Hardened Mask of Immortal End from 25 to 30.
- Placing Jade Tiger in your real estate will no longer place Schrodinger and vice versa.


*** Quests & Events ***
- Karam Dragonforge's quests should now work correctly and not eat valid items. His dialogues will indicate which items he needs.
- - On servers that have unlocked Secrets of Faydwer, Karam Dragonforge will require "Square Cut Black Sapphire", "Marquise Cut Alexandrite", "Platinum Trio Ring", and "White Dragon Hide" in order to create a White Dragonscale Cloak.
- - On servers that have not yet unlocked Secrets of Faydwer, Karam Dragonforge will require "Platinum Diamond Wedding Ring", "Black Sapphire Platinum Necklace", and "White Dragon Hide" in order to create a White Dragonscale Cloak.
- Deaths of the Unliving - Made some changes to this task in Sul Vius: Life that might prevent it from being broken at the "examine the body" step. Internally this has never been reproduced, so please let us know if you still encounter issues.
- It should no longer be possible to spawn multiple versions of the Caller event NPCs in Fungus Grove by force-feeding the trigger dozens of Blargrot beverages. In addition, the event versions of the Caller NPCs are now PC friendly.


*** Spells ***
- Necromancer - Moved Dichotomic Paroxysm from timer 18 to timer 20.
- Bard - Lowered the endurance cost of Dichotomic Psalm, increased the amount of damage it adds to spells and melee strikes, and changed the HP, Mana, and Endurance return amounts to match the proportions granted by Crescendo songs.
- Casting Call of the Hero in Acrylia will again summon A Grimling Hero.


*** NPC ***
- Modified NPC pathing logic when an NPC is in combat against a PC.
- - NPCs will now be less inclined to stop short of a moving target, which should result in high speed NPCs more consistently catching and attacking PCs.
- - Fixed a visual bug where an NPC moving toward a player would move, then teleport forward a short distance a second later.


*** Progression Servers ***
- Bartering will now unlock when the Shadows of Luclin unlocks instead of waiting until Dragons of Norrath.
- In the instanced version of the Accursed Temple of Cazic-Thule, the bosses will now correctly use Mitigation of the Mighty IV.
- Darrisa Nyny in West Freeport and Celni Pawfoot in Commonlands will begin spawning when the Shadows of Luclin has unlocked. They offer Beastlord discipline tomes. Darrisa Nyny is also another source of hybrid discipline tomes.
- The shissar wraiths that spawn after Emperor Ssraeshza's death in Ssraeshza Temple instances will no longer be subject to the loot lockout for the basepop, but instead will be linked to the lockout for the emperor himself.
- Praetorian Myral's extensive beard grooming appointment has completed. He will again spawn in Grieg's End.


*** Miscellaneous ***
- Fixed a few bugs with the advanced looting system.
- - Zones which have been repopped will now properly work with advanced looting.
- - Fixed a crash which could happen when items are removed from the personal loot list.
- - Fixed a problem with multiple of the same item dropping on an npc/chest.
- Fixed the excessive vertical camera bounce that occurred for Frogloks introduced in the last update.
- Fixed an issue that would disable entire accounts from logging in if one of the characters on an account is corrupted. The non-corrupted characters will appear roughly 10 minutes after login if this is the case. Players experiencing this should contact Customer Support to get the corrupted characters removed or fixed.
- Fixed a client crash when the total number of Traders in the bazaar is more than 600.
- Upgraded some internal graphics libraries. Please let us know if you can no longer reach character select.
- Reduced the number of Alternate Advancement Point achievements. Achievements are granted for every 500 points spent between 5000 and 10000 and for every 1000 points spent between 10000 and 20000.
- Characters will no longer receive the achievement "Whispers of Kunark."


*** UI ***
- Corrected issues with the reward selection window that would cause rewards to fail to preview and sort correctly.
- Fixed an issue where Pet Rename reminders were not properly being disabled.
- Paste from clipboard will now default to Ctrl-V.
- Removed the allowing / disallowing of Pixel Shaders 1.1 and Pixel Shaders 1.4. The Pixel Shaders 2.0 control will now handle allowing / disallowing of those because all pre-2.0 Pixel Shaders are now treated as 2.0 Shaders.


- Changed -
EQUI_AdvancedDisplayOptionsWnd.xml


*** Previously Updated ***
- Zones that have areas with restrictions on corpse summoning, Call of the Hero, Bind Affinity, or similar effects, will work the same way in the instance as the base zone. The Emperor's Room in Ssraeshza Temple is one example.
- Sage Vindillar will no longer attempt to send live test subjects to a place that doesn't exist yet. He will return when Planes of Power is unlocked.
- Locked doors and portals inside Ssraeshza Temple and Vex Thal will now work correctly inside the Phinigel instance.
- All teleportation stones except for the stone to Qeynos in the Plane of Knowledge will be disabled until the Planes of Power launches.
- Being in the Emperor's room in Ssraeshza Temple without the key will kick you back to the Nexus. The key requirement for Emperor's room is removed once Gates of Discord has unlocked on the server.


- The EverQuest Team



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